Keynote Animation Software Engineer
Spectraforce
Cupertino, California
33 minutes ago
Job Description
Job Title: Keynote Animation Software Engineer
Duration: 12 Months
Location: Remote (Must work PST hours)
Job Summary
We're seeking an enthusiastic software engineer to help design, implement, and optimize new animations for our custom animation rendering engine. It's a great opportunity to learn from a large team, work in a huge codebase, and inspire millions of loyal customers.
Key Qualifications
Description
Responsibilities include:
Education
Nice-to-haves
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position’s starting pay is: $ 120.00/hr.
Duration: 12 Months
Location: Remote (Must work PST hours)
Job Summary
We're seeking an enthusiastic software engineer to help design, implement, and optimize new animations for our custom animation rendering engine. It's a great opportunity to learn from a large team, work in a huge codebase, and inspire millions of loyal customers.
Key Qualifications
- Ability to visualize and implement high-level animation and graphical concepts
- Demonstrated experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API
- Experience with shaders (GLSL, HLSL, Metal shading language, etc.)
- Excellent communication skills
- Adaptable, quick learner
Description
- iWork animation team is responsible for Keynote's custom animation engine, and the builds and transitions that it powers.
- We're looking for someone to help improve the power, ease of use, and visual "wow" factor for millions of users on macOS, iOS, and the web.
- The ideal candidate is passionate about creating high-quality, high-performance, and visually engaging graphics and animations.
Responsibilities include:
- Adding new features to the Keynote animation engine
- Profiling and optimizing performance of Keynote animations using state-
- of-the-art graphics techniques and research
- Keeping up with the latest best practices in graphics research and development
- Applying modern testing methodologies to a wide variety of animations and effects
Education
- Degree in Computer Science or equivalent experience/skills
Nice-to-haves
- Familiarity with computer graphics research (SIGGRAPH, GDC, etc.)
- Development experience with macOS or iOS (Xcode, Instruments, etc.)
- Experience with CoreGraphics and CoreAnimation
- Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API
- Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.)
- Experience with Motion, After Effects, or other animation editing tools
- Experience with scripting, unit testing, and automated testing
- Deep knowledge of GPU architectures
- Artistic or design background
Applicant Notices & Disclaimers
- For information on benefits, equal opportunity employment, and location-specific applicant notices, click here
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position’s starting pay is: $ 120.00/hr.