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Computer Graphics Engineer
Spectraforce
US
Remote

a day ago

Job Description

Computer Graphics Engineer
Remote US  
6 Months
 
Summary:
  • We are looking for a computer graphics engineer to work with the team on developing synthetic data to train and validate 3D Machine Learning features in Quest and Wearable products. A successful engineer will have deep development experience in C++ / Python, as well as with 3D packages such as Blender, particularly in the domain of scene generation (both exterior and interiors). An extra plus would also be experience or interest in ML based rendering techniques.
 
Must-Have Skills:
  • Python, SQL, C++
  • Familiarity 3d blender tools, procedural scene generation tool, computer graphics experience (raytracing)
  • Proven experience building/rendering procedural / ML techniques for creating indoor and outdoor scenes
 
Nice-to-have Skills:
  • Knowledge in 3D computer vision / machine learning
  • Meta Experience or Gaming/Film
  • Experience or interest in ML based rendering techniques
 
Job Responsibilities:
  • Work with engineers and technical artists to build and render procedural / ML techniques for creating indoor and outdoor scenes
  • Contribute to scaled rendering pipelines generating millions of image frames
  • Partner with Computer Vision / Machine Learning teams on dataset creation including requirements and deliveries.
  • Build scaled workflows encompassing an entire render pipeline from sensor simulation and scene generation to rendering and ground truth creation (creating semantic segmentation, depth, normals, etc)
  • Study state-of-the-art algorithms in the field of camera-based signal processing
  • Assess and recommend emerging technologies through close partnership with external, industry leading suppliers
  • Analyze and improve efficiency of algorithms
 
Education/Experience:
  • Master degree in software engineering / computer science / computer graphics
 
Skills:
  • Expert knowledge of Python / C++
  • Experience in at least one graphics system (Blender preferred)
  • Strong general computer graphics knowledge and experience
  • Excellent communication skills both verbal and written.
  • Strong analytical and problem-solving skills.
  • Preferred: Knowledge in 3D computer vision / machine learning
 
Surrounding team & key projects:
  • Apart from the wearables/Quest device team working on rendering images in outdoor/indoor scenes for VR, Building scaled workflows encompassing an entire render pipeline from sensor simulation and scene generation to rendering and ground truth creation (creating semantic segmentation, depth, normals, etc)
  • Candidates must be good at maintaining timelines and working closely with other engineers/technical artists on projects
 
Ideal background:
Computer vision and Film + Game industries 
Applicant Notices & Disclaimers
  • For information on benefits, equal opportunity employment, and location-specific applicant notices, click here
 
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position’s starting pay is: $ 80.00/hr.

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