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Showing: 35 User Experience Designer - User Experience Designer V jobs in US
Motion/ Content Designer lll
Spectraforce
San Francisco, California
Remote

a day ago

Job Description

Job Title: Motion/ Content Designer
Location: Remote
Duration: 6+ months
 
Job Description:
Motion design falls under product design:
  • Design products—systematically, interactively, visually—with pixel-level precision
  • Collaborate closely with engineering, product management, and research to develop impactful, user-centric, and data-informed solutions
  • Collaborate with and manage feedback from stakeholders across the company
  • Work alongside engineers throughout the implementation and quality assurance phases
  • Uphold and inspire a high level of design execution and diverse creative explorations across the team
  • Make selfless design decisions for the betterment of company
 
Specific to motion design:
  • Design motion behaviors and interaction transitions that clarify hierarchy, state changes, system feedback, and overall product usability
  • Create high-quality motion studies, prototypes, and production-ready specs to communicate timing, easing, choreography, and interaction intent to cross-functional partners
  • Partner closely with engineering to ensure motion is implemented with craft, performance, and fidelity, and that interactions feel polished across platforms and devices
  • Define and evolve motion principles, patterns, and guidelines that scale within the product design system
  • Use motion strategically to enhance comprehension, delight, and continuity, while maintaining accessibility and avoiding unnecessary distraction
  • Contribute to end-to-end product experiences through animation and interaction design, including onboarding, feedback states, transitions, empty states, and moments of delight
  • Advocate for motion as a functional part of the user experience, not just a visual layer, grounding decisions in user needs, product goals, and platform constraints
  • Refine motion details through iteration and QA, ensuring animation quality, consistency, and performance in the shipped product            
 
Skills:
 
  • Proven track record envisioning, building, and iterating on digital products in close partnership with product management and engineering
  • Strong portfolio that demonstrates outstanding design skills (refined aesthetic sensibilities and high quality craft are a must, prototyping is a plus) and product thinking informed by qualitative and quantitative insights
  • Great communication skills with the ability to clearly articulate your design decisions and the problems they’re solving
  • Attention to detail and a sense of pride and ownership over the quality of the product
  • Solid understanding of layout, typography, color, and other graphic design principles
  • Ability to work within and extend a design system.
  • Experience working in design systems and/or product redesigns is a plus
  • Team player with strong collaboration skills and ability bring cross-functional partners along in the journey
  • High level of self-awareness with a growth mindset
 
Specific to motion design:
  • Strong motion design craft, with demonstrated expertise in timing, easing, choreography, spatial relationships, and animation principles for digital products
  • Portfolio showing motion as part of product UX, including interaction design, transitions, feedback states, and prototypes that improve usability and experience quality
  • Ability to prototype motion and interaction concepts in tools such as After Effects, Figma, Principle, ProtoPie, Rive, or similar workflows
  • Experience translating motion concepts into implementable specifications and partnering with engineers to bring them to life with high fidelity
  • Understanding of motion systems and scalable interaction patterns, with the ability to create reusable guidance for product teams
  • Sensitivity to performance, accessibility, and platform conventions when designing animation for real product environments
  • Strong systems thinking, with the ability to use motion consistently across flows, states, and surfaces rather than treating it as one-off animation
  • Ability to balance expression and restraint, knowing when motion should delight, when it should guide, and when it should stay out of the way
 
Applicant Notices & Disclaimers
  • For information on benefits, equal opportunity employment, and location-specific applicant notices, click here
 
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position’s starting pay is: $ 60.00/hr.

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