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Graphics Software Engineer
Spectraforce
San Diego, California

7 hours ago

Job Description

Job Title: Graphics Software Engineer – Vulkan / GPU Rendering (Android XR)
Location: San Diego, CA (100% Onsite)
Duration: 3 months with possibility of extension
 
Job Summary
Client is seeking a Graphics Software Engineer to develop and optimize high-performance real-time rendering systems for Android-based XR (Extended Reality) applications. The engineer will focus on Vulkan graphics programming, GPU optimization, and Dynamic Gaussian Splatting (3DGS) rendering on Snapdragon-powered mobile devices and AR glasses. This is a highly hands-on development role requiring strong C++ expertise and experience optimizing graphics applications for mobile GPUs.

Key Responsibilities
  • Develop and optimize real-time rendering pipelines using Vulkan.
  • Build and enhance Dynamic Gaussian Splatting (3DGS) rendering systems.
  • Optimize GPU performance for Qualcomm Adreno GPUs running on Android devices.
  • Improve shader performance, rendering efficiency, and GPU memory utilization.
  • Design efficient CPU-to-GPU data transfer pipelines.
  • Debug rendering artifacts such as flickering, sorting issues, and GPU/CPU precision differences.
  • Analyze GPU bottlenecks using profiling and debugging tools.
  • Collaborate with XR, Computer Vision, and Avatar engineering teams.
  • Contribute to prototype applications running on Android phones and AR glasses.

Required Skills
  • Strong programming experience with C++17/C++20
  • Expert knowledge of Vulkan Graphics API
  • GPU programming and optimization
  • Mobile GPU architecture (preferably Qualcomm Adreno)
  • Android NDK development
  • GLSL/HLSL shader programming
  • SPIR-V
  • Real-time rendering pipelines
  • GPU memory management
  • Multithreading and performance optimization
  • Graphics profiling and debugging

Required Tools & Technologies
  • Vulkan
  • C++17 / C++20
  • Android NDK
  • Android Studio
  • CMake
  • GLSL / HLSL
  • SPIR-V
  • Qualcomm Adreno GPU
  • Snapdragon Mobile Platforms
  • Qualcomm Snapdragon Profiler
  • RenderDoc

Preferred Skills
  • Dynamic Gaussian Splatting (3DGS)
  • XR / AR / VR application development
  • Mobile graphics optimization
  • GPU compute programming
  • Python
  • OpenGL ES
  • GPGPU programming
  • Android APIs
  • Rendering simulation or relighting

Education
Bachelor's or Master's degree in one of the following:
  • Computer Science
  • Computer Engineering
  • Electrical Engineering
  • Software Engineering
  • Applied Mathematics
  • Related technical field

Experience
  • Minimum 2+ years of software engineering experience in graphics, GPU programming, rendering, or related areas.

Top 5 Must-Have Skills
  1. Vulkan Graphics Programming
  2. Modern C++ (C++17/C++20)
  3. Mobile GPU Optimization (Adreno preferred)
  4. GPU Compute & Shader Optimization
  5. Graphics Performance Profiling & Debugging

Nice-to-Have Skills
  • Dynamic Gaussian Splatting (3DGS)
  • XR / AR rendering
  • Python
  • OpenGL ES
  • Android graphics development
  • GPGPU programming
 
Applicant Notices & Disclaimers
  • For information on benefits, equal opportunity employment, and location-specific applicant notices, click here
 
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position's pay range is $56.20/hr - $70.24/hr.

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