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Senior Graphics Engineer
Spectraforce
US
Remote

21 days ago

Job Description

Job Title: Senior Graphics Engineer
Location: REMOTE, can work in-person in Pittsburgh office only - Working EST would be ideal but no strong preference.
Duration: 6 months, potential for extension based on budget & performance
 
Purpose/Size of this Team & Where Does This Position Fit Within the Team?
  • We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences within client's Codec Avatars lab.
  • The engine is the foundation for a growing set of research experiences, and the role centers on advancing its rendering capabilities, including performance, features, and new techniques, while integrating established research from across the lab and the wider company.
  • You will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results.
 
Must-Have Skills
  1. Strong programming skills in C++
  2. Substantial, hands-on experience with modern Vulkan development
  3. Experience with desktop graphics development
 
Nice-to-Have Skills
  1. Game engine development experience
  2. Experience with neural rendering, radiance fields, or Gaussian splatting
  3. Experience with desktop VR development using OpenXR (strongly preferred)
 
Years of Experience: 10+ years of experience required
 
Job Description:
Story Behind the Need – Business Group & Key Projects
Key Projects/Day-to-Day Responsibilities
  • Develop and optimize features in a modern, low-level Vulkan rendering engine
  • Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering
  • Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR
  • Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display
  • Integrate the engine with research and adjacent systems from across the lab and company
  • Investigate, triage, and fix bugs across the rendering stack and the experiences built with it
  • Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac
  • Write documentation and help prepare components for potential external release
 
Degrees/Certifications Required: Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience
 
How Many Rounds of Interviews?
15-20 min phone screen and then 1-2 interviews
Types of Interviews
Virtual 
Applicant Notices & Disclaimers
  • For information on benefits, equal opportunity employment, and location-specific applicant notices, click here
 
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position’s starting pay is: $ 70.00/hr.

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