Silicon Performance Modeling Engineer IV
Spectraforce
Menlo Park, California
13 days ago
Job Description
Job Title: Silicon Performance Modeling Engineer IV
Location: West Coast – Remote
Duration: 12 Months – potential extension
Job Description:
Silicon Performance Modeling Engineer IV
Summary:
Key Projects/Day-to-Day Responsibilities:
Software code
Must-Have Skills:
Nice-to-have Skills
Years of Experience: 8-10
Degrees/Certifications Required: Bachelor degree in Computer Engineering or Computer Science
Key Responsibilities:
Duties:
Minimum Qualifications:
Preferred Qualifications
Why is this position open?
Certain realization in a specific aspect of modelling, driver aspects of the model that adds a lot of value in quality and models, sudden influx of work.
How will performance be measured?
Dedicated specific tasks and goals given to the CW for modeling development. Candidate is expected to contribute and develop new content to also test their code
What makes this role interesting?
Developing silicon for an AR device that is not a mass market device, low power and high-performance device, no one is doing custom silicon for a product like this. Very valuable in career expansion
Interview Process:
How many rounds of interviews? 2 rounds of interviews
Types of Interviews: 45 minutes coding interviews, 1 medium and less than medium coding questions, 1 round will focus on hardcore C++ knowledge. 2nd round graphics driver background, their core focus will be driver, domain specific questions
Interview Duration: 45 minutes for both rounds
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position’s starting pay is: $ 100.00/hr.
Location: West Coast – Remote
Duration: 12 Months – potential extension
Job Description:
Silicon Performance Modeling Engineer IV
Summary:
- Client's mission is to give people the power to build community and bring the world closer together. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities — we're just getting started.
- Client’s Silicon team focuses on delivering client's vision through Augmented Reality (AR) by driving the state of the art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms.
- We are currently seeking a contractor to help generate, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.
- This is a contractor position based in the West Coast, Remote.
Key Projects/Day-to-Day Responsibilities:
Software code
- Building silicon graphics and compressions for AR devices specifically for our team is the modeling team support for the silicon that their design team is working on. This will be the CW’s role
- Primary language will be C++ and Python
Must-Have Skills:
- 5+ years of experience in C+. 3+ years’ experience in Python
- 5+ years of experience in software development, software driver, firmware development or hardware development
- Self motivated to take ownership and task, able to drive themselves to completion
Nice-to-have Skills
- System C and transaction level modeling (TLM 2.0)
- Experience in custom IP block performance/power estimates
- Writing in driver code, MSEE/CS or equivalent experience
Years of Experience: 8-10
Degrees/Certifications Required: Bachelor degree in Computer Engineering or Computer Science
Key Responsibilities:
- Develop, modify & debug AR Models and SW Driver with focus on AR graphics workload and experiences
- Execute and profile the AR graphics workloads on AR prototyping systems.
- Build automation framework for graphics system analysis
- Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end-to-end graphics stack
Duties:
- Develop AR SW and FW based on AR APIs
- Develop AR Models based on AR HW Spec
- Develop Tests for AR end to end system
Minimum Qualifications:
- 5+ years of experience in C+. 3+ years’ experience in Python
- 5+ years of experience in software development, software driver, firmware development or hardware development
- Ability to write, manipulate and maintain scripts - Python or similar (Perl, bash/awk, Tcl)
- Experience with understanding HW spec documentation and modeling
- Experience with understanding Graphics and Display Driver APIs
- Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
Preferred Qualifications
- BS in Computer Science/Engineering or equivalent
- MSEE/CS or equivalent experience
- Familiarity with modern Graphics Pipeline & software stack
- Experience in 3D graphics application development, execution and profiling
- Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
- Experience in Graphics and Display Application Development
- Background in Unity or Unreal gaming engines with script and shader programming experience
- Experience in writing models using different flavors of TLM and System
Why is this position open?
Certain realization in a specific aspect of modelling, driver aspects of the model that adds a lot of value in quality and models, sudden influx of work.
How will performance be measured?
Dedicated specific tasks and goals given to the CW for modeling development. Candidate is expected to contribute and develop new content to also test their code
What makes this role interesting?
Developing silicon for an AR device that is not a mass market device, low power and high-performance device, no one is doing custom silicon for a product like this. Very valuable in career expansion
Interview Process:
How many rounds of interviews? 2 rounds of interviews
Types of Interviews: 45 minutes coding interviews, 1 medium and less than medium coding questions, 1 round will focus on hardcore C++ knowledge. 2nd round graphics driver background, their core focus will be driver, domain specific questions
Interview Duration: 45 minutes for both rounds
Applicant Notices & Disclaimers
- For information on benefits, equal opportunity employment, and location-specific applicant notices, click here
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position’s starting pay is: $ 100.00/hr.