Keynote Animation Software Engineer
Spectraforce
Cupertino, California
Remote
16 days ago
Job Description
Role: Keynote Animation Software Engineer
Location: Complete Remote
Duration: 11 + Months
Job Summary:
We're seeking an enthusiastic software engineer to help design, implement, and optimize new animations for our custom animation rendering engine. It's a great opportunity to learn from a large team, work in a huge codebase, and inspire millions of loyal customers.
Key Qualifications:
iWork animation team is responsible for Keynote's custom animation engine, and the builds and transitions that it powers. We're looking for someone to help improve the power, ease of use, and visual "wow" factor for millions of users on macOS, iOS, and the web. The ideal candidate is passionate about creating high-quality, high-performance, and visually engaging graphics and animations.
Responsibilities include:
At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position’s starting pay is: $ 100.00/hr.
Location: Complete Remote
Duration: 11 + Months
Job Summary:
We're seeking an enthusiastic software engineer to help design, implement, and optimize new animations for our custom animation rendering engine. It's a great opportunity to learn from a large team, work in a huge codebase, and inspire millions of loyal customers.
Key Qualifications:
- Ability to visualize and implement high-level animation and graphical concepts
- Demonstrated experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API
- Experience with shaders (GLSL, HLSL, Metal shading language, etc.)
- Excellent communication skills
- Adaptable, quick learner
iWork animation team is responsible for Keynote's custom animation engine, and the builds and transitions that it powers. We're looking for someone to help improve the power, ease of use, and visual "wow" factor for millions of users on macOS, iOS, and the web. The ideal candidate is passionate about creating high-quality, high-performance, and visually engaging graphics and animations.
Responsibilities include:
- Adding new features to the Keynote animation engine
- Profiling and optimizing performance of Keynote animations using state- of-the-art graphics techniques and research
- Keeping up with the latest best practices in graphics research and development
- Applying modern testing methodologies to a wide variety of animations and effects
- Degree in Computer Science or equivalent experience/skills
- Familiarity with computer graphics research (SIGGRAPH, GDC, etc.)
- Development experience with macOS or iOS (Xcode, Instruments, etc.)
- Experience with CoreGraphics and CoreAnimation
- Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API
- Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.)
- Experience with Motion, After Effects, or other animation editing tools
- Experience with scripting, unit testing, and automated testing
- Deep knowledge of GPU architectures
- Artistic or design background
Applicant Notices & Disclaimers
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At SPECTRAFORCE, we are committed to maintaining a workplace that ensures fair compensation and wage transparency in adherence with all applicable state and local laws. This position’s starting pay is: $ 100.00/hr.